About

Glint Lab started as a group chat where a few of us kept swapping screenshots and arguing about which games were worth the storage space. At some point the arguments got long enough that we figured we might as well write them down. So we did, and here we are.,We're independent. Nobody hands us a script, and we don't run reviews we didn't earn by actually finishing a chunk of the game. Every title on the site gets played on a real device — usually a mid-range Android and an older iPhone, because most people aren't running flagship hardware.,When we pick games to cover, we look for variety. A racing game one week, a slow city builder the next, a fishing game after that. We care about how a game feels in your hand: does the touch control fight you, does it cook your phone, can you play it one-handed on a train.,The site is small and we like it that way. If a review reads like a person wrote it after a long session, that's because that's exactly what happened.

Lukas Brenner — Lukas has been reviewing mobile games for the better part of a decade and still keeps three phones charged on his desk at all times. He handles most of the hands-on testing and edits everything before it goes up.